Flightbeam Releases Minneapolis-Saint Paul International Airport for MSFS
Flightbeam has recently released their rendition of Minneapolis-Saint Paul International Airport (KMSP) for Microsoft Flight Simulator, serving the metropolitan area of Minneapolis and Saint Paul with a yearly average of 31 million passengers.
It was built in 1919 on top of a former racetrack (Twin City Speedway), which also explains its first name: Speedway Field. It got its first hangar a year later, constructed for airmail services.
Terminal 1 was built in the late 50s, costing the administration around 8.5 million Dollars, with 56,000 square meters of total area, 24 gates, and two concourses designed by Lyle George Landstrom. It was concluded in 1962 and inaugurated a few days later. Further expansion happened a decade later with the construction of Pier D (now Concourse G). Existing concourses were rebuilt into bi-level structures with holding rooms and jet bridges. That same concourse was later improved in 1986.
Terminal 2 was built in 1986 and rebuilt in 2001. It currently features 14 gates and serves Sun Country, Southwest, Condor, Icelandair, and JetBlue.
It’s a hub for Delta Air Lines, Sun Country Airlines, and Bemidji Airlines. Aer Lingus, Air Canada Express, Air France, Alaska Air, Allegiant Air, American Airlines, American Eagle, Condor, Denver Air Connection, Frontier Airlines, Icelandair, JetBlue, KLM, Lufthansa (mid-2024), Southwest Airlines, Spirit Airlines, United Airlines, United Express, and WestJet also serve it.
The scenery features an accurate rendition of the airport, with an up-to-date ground layout, high-resolution textures, dynamic jetways with custom signage, custom ground textures, new flightbeam sound effects, key interior areas modeled in the terminal, dense amount of custom tarmac objects, and performance-friendly optimization.
It’s available on Contrail for roughly $20, requiring at least 407.1 MB of free hard disk space to install.
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