Fenix Simulations Updates A320 for MSFS
Fenix Simulations has recently released another update (v1.5.2.214) to their A320 for Microsoft Flight Simulator, tweaking the flight model with flare mode refinements, drag improvements, mitigating the nose down behavior on landing, and more.
It’s the second update post-V2 Block 1 (the first mitigated the high CPU usage issues on some systems), aiming to improve the flight model with tweaks on how the aircraft behaves on flare, allegedly making it less prone to floating, along with corrections on the drag behavior with flaps 3, and also sorting out the nose smashing down instantly upon touchdown.
They have also worked on improving the avionics, making the VNAV more polished, and correcting how the aircraft interprets certain restrictions. The high CPU usage across their bootstrapper and the app is also one of the things Fenix has managed to mitigate on this update. Other changes include sound improvements, minor art fixes, and volume level adjustments. The complete changelog follows down below:
A320 CFM V1.5.2.214
[SYSTEM]
Adjusted G/A trigger
Fixed high altitude speed constraint reported with LIRF approach
Several crash fixes
Fixed panel state issues with unable to start engines without cycling master levers
Fixed DES engagement from cruise equal to ALT CST, dist to dest must be < 200nm (reported on one of the KPHX arrivals from FL340)
Fixed G/A on wrong flaps conf target
Fixed MANUAL leg's termination is not used as map ref point in plan mode
Fixed speed/altitude constraints missing criteria
Corrected restricting speed constraints below ECON on DES
Corrected not restricting speed constraints above ECON on DES
Improved ALT* in DES
Made LVLCH in DES mode more aggressive
Reprioritised below profile and overspeed relationship
Fixed occasional inccorect TOD placement over LNAV path
Fixed routing after discontinuity+manual leg when inserting SID/STAR/VIAs
High altitude speed constraints should appear in mach and be satisfied/ignored as such
Unrestrictive speed constraints are ignored, the actual speed displayed on that waypoint including (SPD LIM)
Added +/- is not allowed with speed constraint entry in MCDU -> FORMAT ERROR
Allow empty CSTR value
Fixed reversed L/DEV
[FBW & AUTOFLIGHT]
Retuned alpha protection to prevent oscillations
Fixed blending bug in FLARE to GROUND MODE preventing correct blend being applied
Adjusted FLARE MODE to GROUND MODE transition logic
Adjusted FLARE MODE nose down controller with corrected data type
Adjusted FLARE MODE sidestick input Nz feedback
Adjusted spoiler deployment profile
Adjusted elevator input Nz data processing during post-touchdown to fix nose-down smashing
[FLIGHT MODEL]
Adjusted Flap 3 drag values
Adjusted rotation weight/feel for greater weight
[ART & SOUND]
Fixed overly bright cockpit in some scenarios
Added SPEED BRAKE text on pedestal
Fixed wind sound disappearing in cruise (who knew TAS could go above 500)
Cockpit wind noise in high mach cruise improved
Fixed N2 whine and buzzsaw LP bug (engines should sound better in cockpit & cabin now)
Improved initial spool (20-50N1) sounds and balancing
Fixed stereo width on AEVC and cockpit pack samples
Taxiing sounds improved
Nosewheel on runway lights sound improved
Contactors improved (more to come in B2)
Y elec pump volume adjusted
Fuel pumps volume and balance adjusted
//
The add-on is available on their website for roughly $63.64.
Stay tuned to Threshold for more flight simulation news!
Share this page
COMMENT ADVISORY:
Threshold encourages informed discussion and debate - though this can only happen if all commenters remain civil when voicing their opinions.