Microsoft Flight Simulator 6th November Development Update

November 6, 2020
nobody, apparently.
X-Plane
OTHER
DCS

A new development update for Microsoft Flight Simulator has been released that follows in the wake of the release of update number five last week.

The update from Microsoft was short but for good reason: COVID-19 has led to a new lockdown in France, and therefore a change in the workflows of Asobo.

"At Asobo Studio, we have worked hard to ensure the safety of our staff above all, while upgrading our equipment & infrastructure," wrote the team to the blog post.

"Today a large part of our employees are working from home to stay with their families.

"At the studio everything is put together to ensure the highest level of personal safety.

"Naturally, our team is committed to providing our Sim community the best service and to achieving our goals.

"Be sure we will do what it takes to support everyone’s sim experience even if – we know you will understand – our priority is to preserve the health of our mates.

"Our thoughts are with all of you around the globe facing this pandemic and with the medical professionals, for whom we are sincerely grateful."

With this in mind, a refreshed Development Roadmap was released.

Looking to the month of November, it can be seen more specific dates have been tied to items seen in the last roadmap.

On top of this, a new Feedback Snapshot sees a range of bugs and wishes changing position and status since the last iteration.

Highlights include Garmin G1000/G3000 & Autopilot Related Issues to be addressed next year in February and DirectX12 support to be released with the launch of the Xbox version of the simulator.

Finally, this is what the SDK update is looking like for this week.

  • DevMode:
  • Node-based Visual Effects System continues to be improved with more and more useful features, allowing setting-up great effects in the sim. We are now focusing on improving the system’s performance.
  • We started designing a way to easily create new assets from within the Project Editor, starting from given available asset templates. We should essentially focus on types: new Mission, new Airport & new Aircraft.
  • Improvements, new options, and small features keep on being added here and there in tools.
  • To list just one of them: a new auto-hide feature is now available for the DevMode bar.
  • As a background task the DevMode team is always working on improving the overall stability of the DevMode, especially giving special focus to the Project Editor, the Scenery Editor, and the Aircraft Editor.

“The community’s feedback continues to be very helpful to identify and fix bugs, making the tools better.”

  • WebAssembly
  • Mouse events are now correctly forwarded when multiple WASM gauges are used in one single Virtual Cockpit.
  • Lowered memory consumption during WASM module compilation.

The team affixed last week’s Q&A to the post too, available to watch below.

Follow us on our Socials!

COMMENT ADVISORY:
Threshold encourages informed discussion and debate - though this can only happen if all commenters remain civil when voicing their opinions.