Microsoft Releases New MSFS 2024 Update

Microsoft recently issued a new update (1.2.7.0) to its newly released Microsoft Flight Simulator 2024. This update allows users to enable/disable MSFS 2020’s (Marketplace) individually ported content, provides additional stability and performance fixes, and more.

Update 1.2.7.0 is the most significant so far, addressing a few items that were previously requested by the community, such as the option to individually enable or disable ported marketplace content from Microsoft Flight Simulator 2020, and bringing a considerable list of fixes, warranting further stability and better performance. The complete changelog (for stability and bug fixes) follows below:

Stability & Performance

  • Fixed a crash in audio system occurring sometimes when closing the sim
  • Fixed a crash in the FX system
  • Fixed a crash that could occur when releasing a lever interaction
  • Fixed a crash at the end of scientific research missions
  • Reduced memory usage for aircraft gauge textures generated by WASM (reduces amount of out-of-memory crashes on Xbox with WASM-enabled aircraft)
  • Fixed a crash which could occur when creating a flight plan in certain airports
  • Reduced latency with HTTP requests
  • Fixed a potential crash when using the EFB
  • Fixed a crash when going to the hardware settings of Tobii Eye Tracker device
  • Added a popup to propose launching the sim in Safe Mode in case the title crashed during the previous launch
  • Packages from the Community folder, Marketplace, and from MSFS (2020) carry over process are disabled in Safe Mode to allow the sim to boot
  • The disabled packages can then be re-enabled manually in My Library
  • Fixed a crash on machines with more than 32 logical cores
  • Fixed a crash on Xbox in photo mode
  • Fixed various other crashes
  • Limited the number of passengers inside the plane on Low Settings to limit out-of-memory issues on Xbox Series S
  • Added an integrity check on StreamedPackages folder to detect when files are corrupted.
  • Changed the CoherentGT frame distribution system and views refresh rate to better match MSFS (2020) behavior
  • Reduced the stutter of the game when the panel camera is opened
  • Optimized boot time
  • Fixed low power mode activating when watching the credits screen

General Bug Fixes

  • Fixed drone camera speed being FPS dependent when it shouldn’t beFixed virtual keyboard menu opening twice when backing out of group chat textbox on Xbox
  • Fixed windshield effects (backwards compatibility)
  • Fixed a camera bug when using the EFB checklist “look at” buttons while being in the menu
  • Fixed multiple fade outs when going in/out of aircraft with other players around
  • Fixed grey haze at night in very dark environments
  • Improved normal textures from MSFS (2020) packages, making them look less flat
  • Fixed loading of DDS files used in legacy effects
  • Fixed some flow locks when missions restart
  • Fixed debug text being displayed on controls screen on first boot
  • Fixed an issue where some gamepad icons were present in the photo mode even when using a keyboard
  • No modular aircraft (or common part of a modular aircraft) can now have preflight pins
  • Fixed generic version of standalone WASM modules trying to be read creating “standalone_generic.wasm failed to access memory” error message
  • Props, turbines, and rotors now move on first-party multiplayer aircraft
  • Fixed toolbar not being usable in cursor mode while in external view
  • Fixed NVIDIA DLSS anti-aliasing noise
  • Improved download throttling when a bandwidth limit is set
  • Reduced objects popping
  • Fixed PartInfo CustomSimvars (Z:) and LocalVars (L:1)
  • Fixed mismatched Xbox and PC assistance XML causing G-Effect assist to be off on console
  • Fixed missions not showing properly in “Custom Content”
  • Fixed Custom Content list not spawning in the right place
  • Fixed Custom Content list text displaying on top of scroll mask
  • Fixed numbers not displaying correctly with some system formats
  • Fixed the scrollbar appearing for a frame when it was not needed before the size of the content was received
  • Changed initial trim in Free Flight for MSFS (2020) aircraft – now set back to neutral as was the case in MSFS (2020)
  • Fixed integers division in RPN expressions
  • Fixed look around step when starting some mission with the mouse
  • Added new global var (P:IS CAMERA LOCKED, Bool) to know if the current camera is locked
  • Fixed flow being stuck when entering options, market or settings from help page
  • Fixed localization bugs
  • Fixed intensity of runway lights
  • Fixed gliders spawning as passive aircraft
  • Fixed long boot times when client time does not match server time
  • Fixed Morse sounds being too loud
  • Fixed input when running as avatar
  • Fixed most detected buildings spawning on parking spots

Please refer to the official release notes for the full spectrum on a per-aircraft basis.

The update is available right now on all supported platforms.

Stay tuned to Threshold for more flight simulation news!

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