Microsoft Releases New MSFS 2024 Update
Microsoft recently issued a new update (1.2.7.0) to its newly released Microsoft Flight Simulator 2024. This update allows users to enable/disable MSFS 2020’s (Marketplace) individually ported content, provides additional stability and performance fixes, and more.
Update 1.2.7.0 is the most significant so far, addressing a few items that were previously requested by the community, such as the option to individually enable or disable ported marketplace content from Microsoft Flight Simulator 2020, and bringing a considerable list of fixes, warranting further stability and better performance. The complete changelog (for stability and bug fixes) follows below:
Stability & Performance
- Fixed a crash in audio system occurring sometimes when closing the sim
- Fixed a crash in the FX system
- Fixed a crash that could occur when releasing a lever interaction
- Fixed a crash at the end of scientific research missions
- Reduced memory usage for aircraft gauge textures generated by WASM (reduces amount of out-of-memory crashes on Xbox with WASM-enabled aircraft)
- Fixed a crash which could occur when creating a flight plan in certain airports
- Reduced latency with HTTP requests
- Fixed a potential crash when using the EFB
- Fixed a crash when going to the hardware settings of Tobii Eye Tracker device
- Added a popup to propose launching the sim in Safe Mode in case the title crashed during the previous launch
- Packages from the Community folder, Marketplace, and from MSFS (2020) carry over process are disabled in Safe Mode to allow the sim to boot
- The disabled packages can then be re-enabled manually in My Library
- Fixed a crash on machines with more than 32 logical cores
- Fixed a crash on Xbox in photo mode
- Fixed various other crashes
- Limited the number of passengers inside the plane on Low Settings to limit out-of-memory issues on Xbox Series S
- Added an integrity check on StreamedPackages folder to detect when files are corrupted.
- Changed the CoherentGT frame distribution system and views refresh rate to better match MSFS (2020) behavior
- Reduced the stutter of the game when the panel camera is opened
- Optimized boot time
- Fixed low power mode activating when watching the credits screen
General Bug Fixes
- Fixed drone camera speed being FPS dependent when it shouldn’t beFixed virtual keyboard menu opening twice when backing out of group chat textbox on Xbox
- Fixed windshield effects (backwards compatibility)
- Fixed a camera bug when using the EFB checklist “look at” buttons while being in the menu
- Fixed multiple fade outs when going in/out of aircraft with other players around
- Fixed grey haze at night in very dark environments
- Improved normal textures from MSFS (2020) packages, making them look less flat
- Fixed loading of DDS files used in legacy effects
- Fixed some flow locks when missions restart
- Fixed debug text being displayed on controls screen on first boot
- Fixed an issue where some gamepad icons were present in the photo mode even when using a keyboard
- No modular aircraft (or common part of a modular aircraft) can now have preflight pins
- Fixed generic version of standalone WASM modules trying to be read creating “standalone_generic.wasm failed to access memory” error message
- Props, turbines, and rotors now move on first-party multiplayer aircraft
- Fixed toolbar not being usable in cursor mode while in external view
- Fixed NVIDIA DLSS anti-aliasing noise
- Improved download throttling when a bandwidth limit is set
- Reduced objects popping
- Fixed PartInfo CustomSimvars (Z:) and LocalVars (L:1)
- Fixed mismatched Xbox and PC assistance XML causing G-Effect assist to be off on console
- Fixed missions not showing properly in “Custom Content”
- Fixed Custom Content list not spawning in the right place
- Fixed Custom Content list text displaying on top of scroll mask
- Fixed numbers not displaying correctly with some system formats
- Fixed the scrollbar appearing for a frame when it was not needed before the size of the content was received
- Changed initial trim in Free Flight for MSFS (2020) aircraft – now set back to neutral as was the case in MSFS (2020)
- Fixed integers division in RPN expressions
- Fixed look around step when starting some mission with the mouse
- Added new global var (P:IS CAMERA LOCKED, Bool) to know if the current camera is locked
- Fixed flow being stuck when entering options, market or settings from help page
- Fixed localization bugs
- Fixed intensity of runway lights
- Fixed gliders spawning as passive aircraft
- Fixed long boot times when client time does not match server time
- Fixed Morse sounds being too loud
- Fixed input when running as avatar
- Fixed most detected buildings spawning on parking spots
Please refer to the official release notes for the full spectrum on a per-aircraft basis.
The update is available right now on all supported platforms.
Stay tuned to Threshold for more flight simulation news!
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